As a long time gamer and VR (Valve Index) owner, this is where I stopped reading. No, no, no. As others have said, we could use gaze tracking for plenty, just not pointing devices. People have been trying this approach for decades and it's always been the wrong one.
It could work for disabled people/animals, but it should not be the main pointing device. Not my kind of article, that's for sure
What came to mind first was sniping in games like Counter Strike. Your eye is generally within the crosshair aiming at a certain spot, but suddenly someone comes in your peripheral and you have to make a quick flick shot, which requires more muscle memory and not even focusing on the target.
I only want eye tracking on my Index for VRChat integration so my avatar's eyes move with mine. I just cannot imagine using my eyes as some kind of input device, that sounds immensely awkward for someone that has more traditional options (i.e. no physical disabilities). I'm not using VR for productivity in any case, anyway.
Exactly. I've got Nystagmus so I reckon that if the eye tracking is particularly accurate, it'd be like trying to control a mouse that uncontrollably for me.
As a long time gamer and VR (Valve Index) owner, this is where I stopped reading. No, no, no. As others have said, we could use gaze tracking for plenty, just not pointing devices. People have been trying this approach for decades and it's always been the wrong one.
It could work for disabled people/animals, but it should not be the main pointing device. Not my kind of article, that's for sure