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> They want to change that by having people switching en masse to the Metaverse but I'm really not sure this is happening.

The tech isn't even close to there yet.

Current gen VR tech demos sparks the imagination, and it's definitely great for people that want to like it... But that's not even close to good enough for mass adoption.

Their teased prototypes look like a solid upgrade, but it's still not going to be enough.

Mobile procedures just don't have enough graphics power yet and the one's we do have consume too much power. We're missing several hardware breakthrough before mass adoption becomes likely from my perspective as a VR headset owner.

It's probably gonna happen eventually, but not necessarily with current tech.

Meta might succeed if it stays on the ball and keeps pushing for centuries, but i don't think it's management will do so.



> centuries

Centuries? I haven't taken a close look at VR (though I'm flirting with buying a headset soon, just for kicks...) but I'd always assumed it was more like 10-25 years away.

What are the hardware breakthroughs that you think would do it?


Brain implants. Or very light AR glasses.


Are you going to be willing to install a brain implant from Facebook? Dear God. It's like something out of a dystopian movie. No amount of money will convince me to do something like this, especially coming from Facebook, but any corporation really.

Very light AR glasses can be an interesting proposition but they will not provide the VR immersive experience.

I'm not sure what people expect from VR but it's not Ready Player One and will not be for a very long time. However, playing Half Life Alyx is quite phenomenal even today on current hardware.


I would bet money that Meta is going to fail spectacularly at their attempt to build the metaverse.

And it will be fun to watch from the outside.

Unfortunately, I don't expect this endeavor to give interesting fruits to humanity, but sometimes happy accidents happen.


Only thing I can think is that GP is making a sports reference (1 century = 100 runs in cricket) a la "home run" being used to mean a smashing success.


True lightfield display would be a start....


Which reminds me, whatever happened to magic leap?


They burned through an ungodly amount of money. There was a headset that they released four years ago - it was a flop. Similar deal to the hololens, first generaion aimed at developers. Recently they've pivoted and there is a second generation headset announced that is aimed at business users.


Flailing about? And of course what they were doing was NOT true light field display.


I walked in oculus for like 10 minutes, and I puked. The technology isn't ready.


Lots of people get car sick but nobody would say that the car isn't ready yet.


First of all, no one gets car sick while driving - already a major difference to VR. Secondly, most people who can get car sick can avoid it by sitting in the front row and looking only straight ahead.

Finally, even for people who get hopelessly car sick as passengers no matter what they do, the advantage of a fast safe private ride often outweighs the discomfort - especially since no one is spending more than 1h in a car more often than a few times a year. It is very hard to imagine what application could make VR give even close to the amount of utility that cars give you.


I'd bet those people only use cars when needed. Nobody will go cruising on a puke machine.

And we never need Oculus for anything. That's a big difference.


*for you.


for most people, I'd posit.

Very few people need oculus/VR, while a lot people need cars. Possibly a lot more like 10000x


honestly i want to know, what need is there for it? Why should i wear something on my head? what advantage does it have on computers/ handheld devices? what can i do on a VR headset that I can't already do on a computer or handheld device?


Sounds like a difference in kind.


This reminds me of what Apple did just before Web came to the fore. They had something called HyperCard. Then they had something called "Agents" for automating your online activities. But neither of those platforms succeeded.


The biggest question isn't even whether its technology is ready. The biggest question is WHY?

Why as a consumer, do I want to wear something on my head? especially since, handheld phones are already way more engaging than I need. Are VR headsets just another entertainment device (something I have way too much of already) or will it facilitate work from home?




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