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I took a very brief look at your project. I saw reams of documentation, which is good, but not a single FAQ or a comparison table answering perhaps one of the most important questions to somebody who's already familiar with existing frameworks such as react, angular, and vue, which are:

What distinguishes your framework?

Who should use it?

What does it do? And more importantly, what doesn't it do?



> but not a single FAQ or a comparison table

This is on my list for the 1.0 release. Unofficially...

Edit: You motivated me to rough something out, take a look here: https://tinyurl.com/joystick-comparison

> What distinguishes your framework?

Simplicity and stability, primarily, and second: scope.

The current crop of frameworks seeks to overcomplicate APIs and are indecisive about how things should be done (as evidenced by the introduction of patterns that are "the way" one day and then a few months later are "deprecated"). This leads to a lot of confusion at the community level which makes it hard to build software that can endure overtime (I came to this conclusion through teaching developers and realizing how much time was wasted chasing the proverbial rabbit of indecision).

Even worse, these frameworks introduce their own languages/syntax which are foreign to what a beginner would learn (HTML, CSS, and JavaScript). This not only creates confusion and slows down the learning process, but it also creates the long-term nightmare of developers not understanding the fundamentals of the tools they use to build. Eventually, you hit a drop-off point where people think that, for example, JSX is HTML and in a pinch where they can't use React, are ineffective or incapable of completing the task properly.

By contrast, Joystick is designed to be stable, long-term, from the beginning (i.e., no random "hey, we're deprecating all this stuff you depend on for this more confusing API that's less descriptive"). It's also based on the core technologies of the web: HTML, CSS, and JavaScript. I don't introduce any hacks or sytnax tricks to render the component. It's plain HTML, CSS, and JavaScript. This means that the transition from learning the basics of the web to shipping apps is far smoother (and an individual developer is less likely to make mistakes/get confused as everything looks consistent with where they started).

I also intentionally designed the component API to be fixed long-term. So, a component you write in Joystick today will look the same 10 years from now. My focus will be behind the scenes, improving performance and security. This matters less to developers and more to businesses (my target) as a lot of time and money is wasted on developers who are more focused on tinkering with technology (and making messes) than actually building the thing they're supposed to build.

For scope: Joystick is a full-stack framework, not front-end only. The UI part (@joystick.js/ui) is designed to snap in to the back-end/server part (@joystick.js/node). The advantage is that you're not wasting time trying to stitch together disparate parts that may or may not work together (or even worse, may or may not be supported long-term).

> Who should use it?

SMBs, startups, and freelancers/contractors. For SMBs/startups, it's a solid framework for shipping custom software for your business (or a consumer/b2b SaaS) that you can rely on long-term. So, build it today and maintenance is limited to some patch upgrades and new features/improving existing features. Never a surprise refactor being plopped on the roadmap, distracting you and your team from delivering value to customers.

For freelancers/contractors, remove the overwhelm of juggling a bunch of disparate codebases across clients that each have their own shifting requirements (i.e., standardize what you ship, full-stack). This allows you to take on more work, but also, make your long-term support more predictable as the framework you're building on isn't going to rug pull you down the road. This allows you to build a better business with happier clients.

> What does it do? And more importantly, what doesn't it do?

It allows you to define routes on the server which when matched, render some HTML, CSS, and JavaScript using a component framework that's a light abstraction over those core technologies. It also makes it easy to define a JSON-RPC API that can be called directly from components, giving you complete transparency into the flow of data between the client and server without any ambiguity. In addition, it adds the necessary wiring to start and connect drivers for databases to your app, piping those drivers to where you need them (namely, your routes and your API endpoints/handlers).

The back-end is just a plain Express.js/Node.js app so anything you can do in a standalone Node project, you can do in Joystick without any limitations. So, if you want to use a third-party package, just run npm install <blah> and it will work.

All of this is backed by a built-in SSR/hydration implementation so all you have to do is write your routes, API, and components. No time wasted on wiring the front to the back-end. All of that is automated via the lightning-fast build system built around esbuild (which is implemented/configured out-of-the-box) so you can just run `joystick start` and get to work in a few seconds.

Thought it sounds obnoxious, what Joystick doesn't do is get in your way and it isn't a ticking time bomb of deprecation. It allows you to actually focus on the product you're building, long-term.




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