>There are lots of people angry that GTA is copying Watch Dogs, because Watch Dogs has a game mechanic that looks similar to how these debug elements look.
source? I looked at the footage and there's nothing there that could be attributed to be watch dogs, aside from basic stylistic elements like lines/wireframes that watch dogs uses as visual effects.
In the leaked video of the diner heist, the GUI that appears whenever an NPC changes state, like "HOSTAGE_COMPLY_FEMALE." People are comparing that to the "hacker view" you get in Watch Dogs where you can see info about any NPC you scan.
That's hilarious. I rewatched the video, and the text labels like "HOSTAGE_COMPLY_FEMALE" seem to correspond to placeholders for what the NPCs would say, rather than describing their state. Although to be fair, the whole point of voiceovers (and many other gameplay features) is to convey the game state to the player. That said, that's not even remotely close to what was in watch dogs, which more akin to random factoids about a NPC (eg. "has dog as a pet")
source? I looked at the footage and there's nothing there that could be attributed to be watch dogs, aside from basic stylistic elements like lines/wireframes that watch dogs uses as visual effects.