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All of those platforms are supported by Godot. Steam is supported through a developed and advanced module. We have a very small amount of custom platform specific code for iOS and Android.

Consoles on Godot are the hard part and thats what W4 is going to offer. I think Switch would be easy as it supports OpenGLES. Xbox and playstation would be harder, but I havent looked into it.




Thanks so much for the inside info




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