>They would have to provide licenses for everything used
I said "provided it used properly licensed assets". Apple has accepted compiled open source projects before, even from people other than the authors e.g. OpenTTD[0].
>Apple may reject it just based on "not matching app guidelines".
We all know Apple might reject an app for any reason it wishes. This is a poor answer to support a claim that it wouldn't want this specific app.
>Apple banned even console emulators even tho technically there's nothing legally wrong with emulator
Emulators where you add game images yourself were always forbidden.
"2.5.2 Apps […] may not download, install, or execute code which introduces or changes features or functionality of the app"[1]
I said "provided it used properly licensed assets". Apple has accepted compiled open source projects before, even from people other than the authors e.g. OpenTTD[0].
>Apple may reject it just based on "not matching app guidelines".
We all know Apple might reject an app for any reason it wishes. This is a poor answer to support a claim that it wouldn't want this specific app.
>Apple banned even console emulators even tho technically there's nothing legally wrong with emulator
Emulators where you add game images yourself were always forbidden.
"2.5.2 Apps […] may not download, install, or execute code which introduces or changes features or functionality of the app"[1]
>torrent downloaders, Kodi
This is an entirely different topic than Quake.
[0] - https://apps.apple.com/us/app/openttd/id1585549844
[1] - https://developer.apple.com/app-store/review/guidelines/#sof...