Even the bigger Apple watch only has a resolution of 312 x 390. If you slap a lens in front of that to blow the image up to your FOV, you'll have a pixel soup with a massive screen door effect, I don't think it'll be feasible. Also, no time warp and I doubt this runs at 60+ hz, so it'll make you nauseous in no time. Last but not least, it's an OLED so there will black smear in addition to everything else.
It's a bit more at 396x484, the massive screen door effect works against nausea, and even with a lens in front, floating in the distance like a huge living room tv it would be playabale for me. I imagine it to be a bit like playing doom at 320x240 like this https://www.youtube.com/watch?v=uWpWOoKFdeE -
My oculus quest 1 oled display gives no black smears and even so a little smear I can tolerate. Now what lens could I buy to make this work?
The Oculus quest gives a lot of black smear, eventually they mitigated this by just never going to full black. SDE mitigating nausea is just not true, where did you read that?
I have the oculus rift, the quest and the quest2 - I like black, I don't have an issue with smears, I never noticed it in games. I prefer the deep black. Quake has been ported to the Rift (oled), I've been playing it, it's great, I don't notice (or mind) smears.
I've been tinkering with mobile setups since the ipod nano series and my experiments with hmd's and monoculars. I followed the VR-psychology/physiology research since day 1 as I love the intersection. Reducing the field of view impacts potential nausea significantly. The field of view with a monocular is much smaller then current VR glasses.
https://newatlas.com/columbia-university-vr-motion-sickness/...
I backed the Rift kickstarter in 2012 and have had just about every bigger HMD since. There is a difference if you don't mind black smear or if it doesn't exist.
FOV reduction help nausea, but in your post you were talking about how screen door effect reducing nausea, which I can't see any evidence for.
Either way, slapping a smartwatch to your eye is a very early 2010s thing to do and will maybe give you a bit of novelty for a minute but is not something that has any real use in the current world of real HMDs.
You are right there's a difference between not minding black smear and the black smear existing. Taste differ. You mind, I don't mind and I wouldn't mind on a blown up apple watch screen. You mentioned the massive screen door adding an enormous pixel soup. I countered that if anything this would work against nausea - my 2010 monocular was a floating tv screen with a massive screen door effect.
I'm enthusiastic about something you consider "a very early 2010 thing to do" and not having any real use case in the "current world of real HMD's". Like you I live in the current world of real HMD's. My use case is enjoying playing quake on the smallest waterproof device possible. Q1 on the apple watch can be considered a novelty, yes, but I would like to take it as far as possible, because I like retro and repurposing and I like the size of the apple watch compared to a quest.
Of course, QuakeVR on Q2 exists, Apple HMD's are on the radar and I could link my android phone with a lightweight HMD and play quake that way. Why bother? Good question
I give you the water proof aspect, though I suppose a modern phone would get you there as well. Now, if Apple ever releases a watch with a super high resolution light-field display, well, in that case I'll glue that thing to a set of sunglasses myself.