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I played around with that a bit myself, though mostly 2D tiled side scrollers, but I found it pretty much impossible to create good 8/16bit style graphics with DALL-E2. It can create pixel-art just fine and it can create pixel-art sprites, but it's all in the style of modern smartphone games or flash animation, not in the style of actual 80/90 games. And like most of DALL-E2 output, it's extremely zoomed in, so you never get something that looks like a screenshot, you get a closeup of a single sprite.

Even trying to infill 8/16bit games was a disaster, as it just ended up repeating the tiles 1:1, not creating actual level structure with those tiles.

DALLE-mini in contrast is pretty blurry and low-res, but it can produce images that at least look like actual video games. So I assume DALL-E2 just has a huge hole in the training data here, as nothing video game related produced good results. The article settles for prompts focusing on regular artists as well, instead of video games.

One area that DALL-E2 absolutely nails is RPG-style portrait images, it can crunch out amazing ones on the first try.

DALLE-mini:

https://matrix-client.matrix.org/_matrix/media/r0/download/m...

DALL-E2:

https://matrix-client.matrix.org/_matrix/media/r0/download/m...

https://matrix-client.matrix.org/_matrix/media/r0/download/m...

https://matrix-client.matrix.org/_matrix/media/r0/download/m...

https://matrix-client.matrix.org/_matrix/media/r0/download/m...

https://matrix-client.matrix.org/_matrix/media/r0/download/m...



Some of those make me wonder, are there any 2d/3d engines that render normal 1x1 retro style pixels as randomly sized "pixels"? I wonder if that could become a surealist retro style.




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