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Explicit GPU pointers, instead of opaque structures from the programmer's view, only became part of core in Vulkan 1.2 (VK_KHR_buffer_device_address).

And for Metal, getting the GPU address of a buffer only became exposed in Metal 3.0, which is going to be released this fall in iOS/iPadOS 16 and macOS Ventura.



I'm excited about the addition to Metal, especially in conjunction with the shared memory of the apple silicon chips


Yup, I’m excited by APIs finally moving in this direction. IMO CUDA got it right from the start.




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