>Super flaggers receive no special powers other than the ability to contribute to the honeypot score of a given article. //
No special powers other than helping to ensure their submissions are not 'honeypotted' and submissions contrary to their view are 'honeypotted'?
Wouldn't that also downgrade those who hold contrary views to them - as the contrarians would be more likely to upvote the stories that the gamers are helping to get marked as honeypots - thus ensuring that the gamers keep those with opposing views from gaining a position in the quality control caucus?
I notice you're in AI, have you run some formalised tests on how such a voting system would play out?
My personal (untested) preference is towards making voting plain and all scores open and then letting users somehow create their own metric for filtering. Perhaps that won't work on the scale of a successful site though.
Are there actually upvoting and flagging cabals in operation on this site now?
> No special powers other than helping to ensure their submissions are not 'honeypotted' and submissions contrary to their view are 'honeypotted'?
Please see my detailed explaination of why this is not a problem [1].
> I notice you're in AI, have you run some formalised tests on how such a voting system would play out?
No. If there is a top-tier conference publication in it, I would be happy to do some MC runs. That being said, this is not really a publishable idea unless I can actually implement it and measure the results somehow on a real site. :)
> Are there actually upvoting and flagging cabals in operation on this site now?
Probably not. There definitely are such rings on Digg and reddit (I know for a fact). This is a general system, so it could be useful on any social news site.
No special powers other than helping to ensure their submissions are not 'honeypotted' and submissions contrary to their view are 'honeypotted'?
Wouldn't that also downgrade those who hold contrary views to them - as the contrarians would be more likely to upvote the stories that the gamers are helping to get marked as honeypots - thus ensuring that the gamers keep those with opposing views from gaining a position in the quality control caucus?
I notice you're in AI, have you run some formalised tests on how such a voting system would play out?
My personal (untested) preference is towards making voting plain and all scores open and then letting users somehow create their own metric for filtering. Perhaps that won't work on the scale of a successful site though.
Are there actually upvoting and flagging cabals in operation on this site now?