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This is really cool, and I enjoyed hearing explanations of your process and decision making in the video. It sounds like you have a lot of ideas on how to develop "personalities" for units, and that's something rarely seen in game AI, so I'm eager to see where you go with all of this!


Thanks! I appreciate it. The player connecting to the world they build is vital IMO.

I'll be using old.reddit.com/r/Archapolis if you want to know when the first release is out.




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