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Star Citizen for me is a recurring reminder that there are probably hundreds of talented game developers either working independently and living in poverty to work on things that they're truly passionate about and that have real thought and craft put into them, or developers working in the triple-A mines making derivative bloated nonsense every year with terrible working conditions, and yet so often the projects with massive amounts of funding and support are things like this or Yandere Simulator or DayZ being made by devs who are either con artists or completely incompetent devs, or both.


It also reminds me why financially prudent overseers and other non tech people are needed in a well working company and are not necessarily as bad as some devs claim (within reason).

Star citizen was the attempt to free development from the shackels of "investor money" and the expectation was that this would remove the need to push out some unfinished product.

Having succeeded in raising enormous funding they instead opted to release...mostly nothing.

No investor would have accepted such a behaviour and at this point in time they seem really lost, working on meaningless details such as bedsheets.

Back in the day I expected one of the typical Kickstarter outcomes: "Great game", "Mediocre game with some innovation", "bad game" or "no game" but never in a million years would I have expected reading this article.

Over the years it has become clear why Chris Roberts was removed by Microsoft. He seems to be a fairly poor Project Manager.




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