Though many of the patrons still enjoy the various demos, tech reels, and developer videos coming out (ex. the comment below me), so it feels like these are the actual product rather than the game itself.
It’s weird, how you can get so attached to something that you start to forget what really attracted you in the first place.
That's a great point. I hadn't thought of it that way before.
There is a huge audience for gaming videos on YouTube and twitch, and a lot of people in the audience aren't also playing those games. Their enjoyment is just in the story, and the visuals, and the commentary. I always wondered why the money keeps rolling in -- maybe because the anticipation and the imagination are already giving them enjoyment of a not-yet-fully-playable game.
It’s weird, how you can get so attached to something that you start to forget what really attracted you in the first place.