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1. re: the first part, many people want something plug and play. and even if they were plug and play, the problem is that the user experience (on windows at least) with online drives generally sucks.

windows for sure doesn't hide latency well (CIFS is bad, SIMBA etc. are worse), and most apps are written as if the disk was local, and assume, for example, accessing a file only takes a few ms. if the server is 80ms away, and you do 2 "wow" accesses per second (e.g. the open file common dialog listing a directory and poking files for various attributes or icons) serially, suddenly your UI locks up for _seconds_ (joel spolsky summarizes this well in his article on leaky abstractions.) ditto saving any file; how can you stay updated on the ever growing wow library? sure for some random memes of a few hundred k it's fine, but doing work on large repertoire of Owen Wilson "WOW"s on an online drive feels like walking around with cinder blocks tied to your feet. anyway, the point of that rant was that WOW API uses an _online_ hosted version which resolves within 20ms, much faster than using the mouse to find files in an online mounted drive, which is an important difference :)

2. true, if you're both not at your computer and on another computer without net access, this won't replace a usb drive :) but the case i'm worried about is being, for example, on a server you own, and the wow api will let you get the most recent version of your wows at the time, and will work on any scripts and crons you write (without you having to physically copy anything or really do anything to your server rack.)

3. there are some unannounced viral parts i didn't get to show in there :) it'll be a freemium model. up to x gb free, tiered plans above that.




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