Oh, I'm not suggesting they turn this unique experience into a boring Youtube video! But I'm wondering whether instead of rendering the scene client-side in WebGL, they should have sent the browser a series of pre-rendered, 2D frames for the user to scroll through and interact with.
It should end up as exactly the same experience, except possibly without the ability to turn all the way around, depending on whether or not they want to spend bandwidth on a 360° stream. (They would still need to send a slightly larger FOV than the viewport for their little mouse look effect.)
It should end up as exactly the same experience, except possibly without the ability to turn all the way around, depending on whether or not they want to spend bandwidth on a 360° stream. (They would still need to send a slightly larger FOV than the viewport for their little mouse look effect.)