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> How on earth are you going to clone a game like Stardew Valley, or Disco Elysium, or Factorio, or No Man's Sky, or Subnautica

Stardew Valley clones: https://gamerant.com/stardew-valley-clone-harvest-life-super...

Factorio has a bunch of games that if not clones, are pretty damn similar to Factorio. I'm playing one right now called Dyson Sphere Program, but there's Satisfactory, Mindustry, Automation Empire, Shapez.io, FactoryIdle.com, and here's one on iOS in particular (since we're talking about mobile games) called Builderment: https://apps.apple.com/us/app/builderment/id1558592038

Subnautica: https://forums.unknownworlds.com/discussion/141925/subnautic... Hell, people claiming No Man's Sky's new content update being heavily inspired by Subnautica: https://forums.unknownworlds.com/discussion/155102/no-mans-s...

No Man's Sky already has a bunch of similar games that predates it on a bit smaller scale, but here's one I found that looks heavily inspired by it: https://steamcommunity.com/app/275850/discussions/0/41244629...

Disco Elysium is so heavily narrative driven it's not a good candidate for a clone, sure, and also it's not the sort of game that would appeal to a casual app crowd, so it's not a good candidate for being cloned anyway. I guess you found one!

I'm not saying there's nothing out there that can't be cloned, obviously a couple of guys at a clone studio aren't going to crank out a game in a couple of months that has the borderline AAA production values of No Man's Sky. But the point is, neither can most indie developers make those games in the first place either, especially not those that haven't already had a previously (and usually much smaller) successful game first.

Hell, Hello Games couldn't even make No Man's Sky (at least not the first time around, took several years and many apologies to buyers before it finally got to its original vision).



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