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I think the other responses have explained the definition I had in mind for "anti-value".

"Frugality" is a bit less explicit than "move fast _and break things_. I think the reason it could be considered an anti-value is because it implies obvious _costs_. For example it can cost time in "shopping around", or it could mean that you miss out on opportunities - for example missing out on a great employee because you pay below market rate.




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