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> While workers in Taiwan used to work 12 hour days, time worked is not a good indicator of productivity and I'm willing to bet that TSMC's massive profitability meant there wasn't much incentive to make the work process more efficient.

That's one of the pitfall of low labor costs: since time is virtually free it tends to create a culture that doesn't use it efficiently.

I've seen it with offshored devs way too often; why take the time to learn version control when you can pass around code in emails and on thumb drives?



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