It's very cool. I bet Digital Foundry takes an in-depth look - can't wait.
After reading your comment I went back in to the demo to have another look at the rivets up close. In the options menu, you can switch the viewport so that it shows you the triangles that make up object geometry under the "Nanite" system. Would be interested to hear from anyone with access to the demo and the right background what they make of this.
Edit: I took a couple of screenshots of default view vs Nanite triangles view but not sure what the convention is on HN for where to host them. Happy to put them up if someone can clue me in.
After reading your comment I went back in to the demo to have another look at the rivets up close. In the options menu, you can switch the viewport so that it shows you the triangles that make up object geometry under the "Nanite" system. Would be interested to hear from anyone with access to the demo and the right background what they make of this.
Edit: I took a couple of screenshots of default view vs Nanite triangles view but not sure what the convention is on HN for where to host them. Happy to put them up if someone can clue me in.
Edit: I've just put the screenshots up [here](https://imgur.com/a/2FMpLJa) and a ~30 sec vid [here](https://youtu.be/s1PUCadh1TU), showing cycling through the viewport modes.