Says who? There is place out there for both Minecraft and for extremely high detail one-off experiences, we aren't destined to all move into the Oasis.
It's the natural evolution of the internet as a medium. Technology is always born without content and leeches off older technologies content.
Theater -> Books
Music -> Radio
Books + Radio -> Movies
Movies + Books -> TV
Movies + TV -> Games
So far we have used books and movies as content, but the internets native content is an open action 3D MMO, it just takes time for new mediums to develop their own content type.
Why have a linear hardcoded storyline when the users can live out their own stories in the game?
I know it might be hard to see now, but we don't have the energy to not build it.
Also kids lead the way, and TV does not exist in their world, they call that YouTube and Twitch.
And while movies might be fun for them, the time spent in Movies vs. Minecraft + Roblox is an approximation error.
>>Why have a linear hardcoded storyline when the users can live out their own stories in the game?
Because a lot of people seem to enjoy exactly this - 10-30 hours of a very linear, hand crafted experience, not sandbox "you can do anything" kind of experience.
>>I know it might be hard to see now, but we don't have the energy to not build it.
I don't even understand what that sentence means, to be honest with you. I work for one of the largest video games companies in the world and we somehow still build both sandbox as well as single-player focused games.
>>Also kids lead the way, and TV does not exist in their world, they call that YouTube and Twitch.
Kids have zero purchasing power, and it's the money which decides what to make. Your "average" gamer, by industry's own stats, is a 20-30 year old male, who owns a console, and buys exactly 3 games a year - latest Fifa, latest CoD, and one other game(and companies spend hundreds of millions of dollars on marketing to occupy that 3rd spot).
Minecraft and Roblox are as big as they are not only because they are good games, but also because they are fantastic at extracting money from parents through children. Trying to figure out the future of gaming by looking at those two is like saying that future of movie making and holywood is animated cartoon short stories, since Peppa The Pig is unbelivably popular with kids.
I have seen the ‘gamers buy 3 games’ stated by various people before. Do you happen to know off hand what percentage of gamers that applies too. I am trying to figure out if I am just a rounding error when publishers and devs are trying to pitch and develop new games.
1) it's an industry average, so some people will only buy a console to play Fifa with their mates and literally never buy anything else, some people buy loads of games, but the average across the the industry is 3 games per year, and those games are extremely likely to be the ones listed above(in fact the 3rd one is usually, more often than not, a copy of GTA 5, as crazy as this is)
2) It only applies to people spending money. So if you just play WoW and nothing else, and never buy any new games, you aren't even counted.
3) Not all gamers are equally interested in all games. So of course a developer of a small indie game probably isn't aiming for the same crowd of Fifa/CoD buyers. Just like a small film director isn't making a decision on whether to make a movie based on whether they can compete with Marvel - they usually have different crowds. So yes, if you are predominantly interested in short, single player experiences in the £20 range, then probably no one at EA or Activision is pitching games for your crowd - but there will be other developers who do, and for whom you are the #1 target audience.
This is obviously absurd, or else there wouldn't be billions of dollars in advertising toys and kids games every Christmas season. They might not directly have purchasing power but they have it indirectly by convincing parents to buy stuff.
Yes, and these two aren't the same. (Young) kids have zero purchasing power, but like I said, Minecraft and Roblox are the behemoths they are because they are good at making kids convince their parents to spend money - that's the exact same point you just made, right?
>>The PS5 is basically a paper weight with these electricity prices.
Again, not sure what you mean - PS5 uses very very little power compared to a gaming PC, about 200W under load - my own GPU uses about 300W and that's without the rest of the system. An hour of gameplay on the PS5 costs about £0.05, and that's if you hit the electricity cap and are not on a fixed tariff. At my prices it's more like a two pence per hour. If these expenses turn your PS5 into a paperweight, I have to question how were you able to afford one in the first place.
And in addition - not sure what PS5 has to do with this?
>>So what happens when these kids grow up and don't have to nag their parents?
They buy whatever they like, not sure what you are trying to suggest here.
Says who? There is place out there for both Minecraft and for extremely high detail one-off experiences, we aren't destined to all move into the Oasis.
>>The goal is to build the real matrix
Again - says who? Who has that goal?