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In Ridge Racer the texture warping and geometry raster gave some heightened sense of raw speed. Later versions on subsequent platforms (or emulated ones that correct this technical fault) felt way too smooth and much less intense.

e.g around 1:47, the tunnel walls go zigzag in a very obvious way but the effect is present in most textures, only more subtle https://youtu.be/WLJqWtnFkdY



someone should make a racing game where the vertices get more "unstable" the faster you go...




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