Hey Boris. Your approach is exactly what my teammate and I did for Node Knockout also. We did end up using Browserify, it worked like a charm. It had only one flaw which is it had a noticeable delay in reloading pages, someone had pointed out that browserifying jQuery is likely the cause, haven't had a chance to move jQuery out of it into being regularly included.
We're going to clean up the code and split out the multiplayer aspect. Hoping to keep it really clean, would like to abstract it to have multiple multiplayer strategies: Turn based oriented, action oriented with lag compensation et. al, soft real time(RTS games with lock step style).
Yeah, it's not up yet. I just updated the Repo page to link to its temporary running demo. Once we have properly split the networking code into a lib I will create the site, it's on stand by for now
We're going to clean up the code and split out the multiplayer aspect. Hoping to keep it really clean, would like to abstract it to have multiple multiplayer strategies: Turn based oriented, action oriented with lag compensation et. al, soft real time(RTS games with lock step style).
It'll be here: when it's ready. Just moved the code from our project there, we just broke the code but it should be fixed shortly. http://github.com/francoislabe... and http://multiplayerjs.com/