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Teslasuit has some of these features (temperature and touch). It’s pretty expensive, but so are trips to mountains, I guess.

The key point is effectively, imo. If not completely real, there may be a line of deepdive that once you cross it, real trips will still feel “better quality”, but not as in vs “staring at the monitor in your room”. VR doesn’t have to be REAL or even resemble reality, it just has to be convincing.

In my view, there is no point in “walking around” with your real legs in VR, or having the human shape at all. Think of it as a PAL/NTSC converter from human to VR-entity which may or may not be human in different situations. There is no human dinner, concert or even mountain of importance in there. You may be e.g. a spaceship flying in the heat of a quasar, or a building bot with 360 view of its surrondings that moves along the eye focus and feels nearby constructions with its ”skin”. That’s what I was talking about in the root comment (that’s still naive and narrow-minded compared to what is to come). Sorry for this analogy, but most of comments against vr are like “we don’t need modern cities because these are not built for horses”. Yes, no horses, no haystacks, no blacksmiths. It doesn’t mean people will not rush into the city once it’s built with all the infra.



I think people are just responding to how much hype there is. Yes it is cool, immersion feels fun and different. Lifting up that jar and looking at the alien in the first room in Alyx was very cool.

But its just a new way of looking at pixels on a screen. You can't actually "do" anything that you can't already do now.

You can pretend to fly the moon. You can simulate going on an adventure. Its all just entertainment.


Try meeting with other people. Particularly people you care about. That’s the value prop, and is why Facebook is all-in. Not because of entertainment.




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