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That’s not my concern. My main issue is that it would be pretty much impossible to recreate the dynamics of driving a car the way dedicated video game car simulators do. Who will write the code? The car manufacturer, or the platform? All you’ll end up with will be a precise 3-D model of the car and a generic driving “experience”. When you play Grand Turismo every car behaves differently because the creators took the time to customize each car. I don’t see how would this apply to a platform because the backend to support all this would probably not be there.


If it works a bit like Second Life, the creator of a thing (like a car) can define the behavior of the car. So people wanting to put their car into the metaverse presumably could expend as much effort on it as they want.

I mean now if they simulate a car for Grand Turismo, they also use some kind of API (Unity Engine, OpenGL, whatever) to encode the behavior. Likewise a metaverse will have some API which you can use to encode behavior.

It remains to be seen what options it provides. In SL I think you wouldn't have been able to create a very good car simulator because the engine was too limited. But the situation might be improved for newer metaverse attempts.

I think most people in this thread are missing the point. It is not that people could only experience VR without the metaverse. People can still surf the internet, yet most people chose to spend their time on Facebook, because it is more convenient and makes some things easier. To the point that some non-Facebook internet sites make you sign in with your Facebook account.

If everybody is on meta, it makes no sense for Mercedes to create an independent VR experience to advertise their cars. It makes more sense to do it in meta, where Facebook can direct users to the Mercedes VR world.


Facebook's apis have a reputation for being garbage with poor documentation and frequent functionality issues.


That's a different argument then claiming a metaversum can not work out of principle.

People have managed to create good apps for the Oculus Quest, too.


If if the buyer can afford the car they can just to go a dealership and test drive one, and get a 1:1 experience. This is about advertising and trying to sell advertising as experience rather than advertising. What else would you imagine facebook's virtual space to be?


Like an enhanced version of Second Life. If you don't offer some kind of immersive experience then no one will bother participating. Advertising as experience is exactly what I'm describing by having a car that behaves like the real one. Otherwise it's a dumb model with no difference from any other car/ad there.


You can't have a car that behaves like the real one in vr...especially not in oculus quest like set ups. Its just bullshit for advertisers.




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