> The copying process was never that much of a big deal
I don't know about that? Texture memory management in games can be quite painful. You have to consider different hardware setups and being able to keep the textures you need for a certain scene in memory (or not, in which case, texture thrashing).
I don't know about that? Texture memory management in games can be quite painful. You have to consider different hardware setups and being able to keep the textures you need for a certain scene in memory (or not, in which case, texture thrashing).