On the original OKlab Euclidean will do. Perceptually-uniform color spaces are designed for that (at least for close colors).
On these slightly squished and stretched ones… I think converting back to OKlab is the better idea. You can just turn the polar stuff into Cartesian directly too, but it will be distorted.
On these slightly squished and stretched ones… I think converting back to OKlab is the better idea. You can just turn the polar stuff into Cartesian directly too, but it will be distorted.