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I think a lot of people that have never used VR have a preconception that VR is necessarily about being photo-realistic enough to trick people, but VR is exciting enough just for giving you a first-person perspective and bodily control within a 3d space. There is plenty of VR content that looks photo-realistic enough to be real, but many of my favorite VR experiences are in places that are clearly polygonal. It doesn't take photo-realistic models to get engrossed into talking with people. Body language shines through most avatars well; in VR your brain easily intuits how the motions of an avatar you see are linked to the motions of a human. (There are a couple people in the video whose avatars are very rigid without the arms ever moving or their heads ever tilting, but those people are the ones not in VR and instead just using the desktop version of VRChat.) VRChat is all user-made content and the draw is definitely in seeing how people express themselves and the extremely wide range of content rather than being about photo-realism or experiencing a single creative vision.



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