Right, I know about the JIT compiler in the user mode half of GPU drivers. It’s just much faster than the source code compiler.
It’s possible the DXBC byte code generation might work fast enough for their application without the overhead of the ubershader, or the complexity of their hybrid approach.
It’s possible the DXBC byte code generation might work fast enough for their application without the overhead of the ubershader, or the complexity of their hybrid approach.