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Optionals would have been a way to solve this problem


You know what's fun?

Getting a nil where you are supposed to have an Optional.


Afaik this is impossible in swift and kotlin, only optional values can contain nill.


Try Core Data with Swift and you will see that happening. Lazy objects (vaults) are mapped from objc into Swift and will happily crash on something like a = b where both are not optional.


This is happening in objc code or in the swift part? I'm not terribly surprised though, my one experience with core data was miserable once we strayed even a little from the happy path and I ended up rolling my own since we didn't need full functionality anyways. And this was for an internal app, at Apple ┐( ∵ )┌


It's possible in Java.


Right, because the language has the "million dollar mistake" of nullable references by default, which you cannot change without breaking code. And the original comment was bemoaning that Go choose to to have nullable references by default too.


so... Just make that impossible. It's not like this is unprecedented at this point. It's a standard feature even C++ of all languages supports.


Somebody has used Scala


More likely a Java lib form Scala than Scala as such.

In "pure" Scala (not in the FP sense, but just without mixing with Java) something like that is almost impossible.


Unless something drastically changed in Scala 3, there is nothing to protect you from null in Scala. In fact even Java is effectively safer thanks to all the null checking done by IntelliJ


Null is basically non-existent in idiomatic Scala. So technically you're right but besides calling Java libs there is only an infinitesimal small chance to get NPEs form Scala code. (Scala's NPE is the MatchException ;-)).

For Scala 3 there are improvements. It's "null safe" as long as you opt-in (modulo Java libs, and of course doing stupid things like casting a null to some other type).

https://docs.scala-lang.org/scala3/reference/other-new-featu...


Idiomatic scala yes, but while on boarding engineers hit many cases, where they ended up returning null in places they shouldn’t.


So you actually complaining about people who don't know what they're doing? How is this related to Scala?

When you have people without clue on the team no language will safe you. You can also crash Haskell programs by throwing exceptions or just using List.head…


I'd say safety implies safety from incompetent developers. Similar to the use of the word in memory safety.


So you get an Optional which haven't been set instead of a nil pointer. What's better about that?


The type system knows about it and you're forced to check it


Right, but my point is, the code which would raise an error because the pointer is nil now raises an error because the Optional is not set.

Is there really that much of a difference between those cases?

I agree though that in an interface, Optional conveys a more explicit meaning than something pointer-like, which is always a good thing.


In practice it does make a big difference because if the type system knows about it then it can enforce handling of the exception. (Or more generally, it can just force you to pattern match on the optional time and make sure you handle the empty case.)

Go programs crash at runtime. In general, program failures and bugs should surface as soon as possible. Ideally no later than compile time. Instead, Go makes you wait until the app is running.

For an app that has a lot of configuration options, for example, there can be a latent bug that crashes the binary for some options. And that bug may not be detected for months because nobody was using that combination of config options.

The only real defense of this is to pepper your code with a bunch of nil checks. But these nil checks are also hard to test, so Go devs just learn to ignore missing code coverage. In fact, your code coverage metrics look better if you don't check for nil.

I'm sure at some point Go or a library will offer a version of optional types that is well-adopted. But my point is that by the time Go was designed, null references were already widely considered a bad idea and the source of a huge class of computer bugs. Go still deliberately designed them into the type system.


Some people think Optional/Either/etc are the absolute cure to a certain sort of problems and -- I speak from experience -- it is impossible to convince them that it's not.

Well, of course, if your end users, the business users, are okay if you present them an "optional result" which might or might not be a result, then Optionals/Either _are_ the cure. Unfortunately most end users are pissed if you tell them that you optionally shipped their purchase or that the refund will either be credited to their CC or not.


It's about handling those error cases or failing the build, rather than getting a null pointer exception at runtime that moves execution to some higher part that has no context and little ability to correct the problem, or just crashes. You can still handle it wrong, but you are forced to handle it rather than just, in your example, charging the card and crashing the thread when updating the database that you charged them.


One has to be addressed at compile time and the other is a runtime error. Sure, you can address it wrong, but it's better than any reference anywhere being able to throw and in my experience really does cut down on application crashes.


Interesting. I've been coding in languages which heavily rely on pointers for decades, primarily C, C++, C# and Turbo Pascal/Delphi, and in my experience nil pointer errors are quite rare.

I agree that it's nice to be explicit about optional stuff, but overall it's not been a huge deal in the projects I've been involved with.


Optional doesn't give you that automatically. In C++, you can happily dereference a std::optional without checking it.




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