When I jumped into Apple in the early 2000's, there was amazing software. I recall in particular my first Intel-Mac-laptop. There was this amazing program that changed the GUI to look like the Bjork video "All is Full of Love". It was absolute magic (beyond the random crashes of the first Intel macs which SUCKED).
I think the problem with all app-stores is this:
1. There's lots of very low quality software.
2. There's no way to verify the software does what it says it does before purchasing.
I can't tell you how many times I've bought an app for my daughter--even from "reputable" companies that only has a few minutes of content before it starts begging for money, coins etc.
Or even if the game didn't beg for money, it was just nonsense. I bought my daughter a game that had no pay mechanics-- but, you had to earn "coins" to do impossible challenges to get prizes. I ended up playing most of the game for her because it was just too hard for a kid, and it was just too hard for an adult who cut his teeth on Atari and Nintendo. It wasn't fun, just tedious. The game required you to make 300ish correct decisions with about one second each in-between them.
In the old days, I was happy to drop 25$ on an interesting app.
I'd love to check out Panics Nova but the Apple Ecosystem isn't viable for me anymore. :-/
When I jumped into Apple in the early 2000's, there was amazing software. I recall in particular my first Intel-Mac-laptop. There was this amazing program that changed the GUI to look like the Bjork video "All is Full of Love". It was absolute magic (beyond the random crashes of the first Intel macs which SUCKED).
I think the problem with all app-stores is this:
1. There's lots of very low quality software. 2. There's no way to verify the software does what it says it does before purchasing.
I can't tell you how many times I've bought an app for my daughter--even from "reputable" companies that only has a few minutes of content before it starts begging for money, coins etc.
Or even if the game didn't beg for money, it was just nonsense. I bought my daughter a game that had no pay mechanics-- but, you had to earn "coins" to do impossible challenges to get prizes. I ended up playing most of the game for her because it was just too hard for a kid, and it was just too hard for an adult who cut his teeth on Atari and Nintendo. It wasn't fun, just tedious. The game required you to make 300ish correct decisions with about one second each in-between them.
In the old days, I was happy to drop 25$ on an interesting app.
I'd love to check out Panics Nova but the Apple Ecosystem isn't viable for me anymore. :-/