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Airyx’s developer may want to say hello to the developers of Hello, who are doing something very complementary to this with UX—and are quite far along already. https://hellosystem.github.io/docs/


"0.2.2 is the first build of Airyx based on the helloSystem components and FuryBSD LiveCD installer. It can be run or installed from the ISO and should have better hardware support, in addition to the slick helloSystem desktop and applications."

via https://github.com/mszoek/airyx/releases


I find it funny that there are people working (presumably) really hard to replicate the trademark OS X look and feel for other operating systems while Apple is working similarly hard to move away from it as quickly as possible.


It's a general trend in SW development. If it works, fix it. It seems to make everyone except users happy.


I had a buddy who had a sort-of designer-developer role who would say "if it ain't broke don't don't fix it"


You have to think about it in terms of form-factor changes/evolution.

There may be things users have grown to 'tolerate' that were accustomed to using only a desktop environment that may surprise those who might've managed possibly faster workflows on something like a tablet.


Good eye. Probably should be made more clear in the readme, because it’s the obvious question that came up for me.


If any Hello devs are here, I just want to point out that I was interested in using their interface, until I noticed that the window titles are not centered based on the window but on the space between the window buttons and the window (this is on the website). That put me off the whole website (which is fast judgement on my part, but hey I've got stuff to do). Does anyone else here agree?



It's hilarious how a macOS-lookalike desktop environment is using Linux-like technologies like Openbox and KWin, rather than building something in Cocoa. I suspect it will cause trouble trying to bodge KWin to have Mac-like window management, or support apps that integrate with Apple's graphical acceleration and compositing frameworks (Core Animation? https://mozillagfx.wordpress.com/2019/10/22/dramatically-red...).


oh, why did you point that out to me!, now it's driving me crazy.


How similar are Airyx and Hello to: https://www.darlinghq.org/


I probably missed a lot of things, but didn’t Gnome already achieve this? Weren’t most of the people behind its design from Apple?


The developer of Hello would disagree with you: https://medium.com/@probonopd/hellosystem-three-layer-ux-des...


Funny how he complains about missing the German language setting and proposing a new system where my language (Dutch) is completely missing... I will stick to Gnome...


Clearly he designed an example from scratch to underline his basic point, which makes sense because he’s making a point about user interface design. There are only a handful of languages in there—presumably an actual list will have more.

What a silly reason to not use something.


That's a good sign. Gnome has only become practical for me in recent years. I believe it's because its designers were from the original Mac OS era (pre OSX) where they favored too much simplicity at the cost of functionality. Maybe Hello designers are trying to get the balance of usability & functionality of OS X / modern Mac OS? If so, that's a great goal and I look forward to trying out what they have to offer in the near future.


Ubuntu's Unity was a lot more macOS-like with the default global menu bar, then they gave up on it :( Gnome doesn't even have a menu bar anymore, preferring apps use a single hamburger menu.


Wow. I believe you, but I really don't want to.

I always figured that whole branch of design came out of dealing with mobile limitations, with some amount of side benefit from more screen space to do useless but flashy things to make the boss/client happy.

Why would you ever go that route for a general purpose desktop?


Because modern UX designers consider users their enemy. It's the only explanation I've heard that fits all the data.


It does sometimes seem like they are designing to impress other designers at talks and conferences, rather than to make users happy. But I respect anyone who develops open source end-user software. To say it is thankless is quite an understatement.


Yes, it is, and I respect them too. I just wish UIs would be considered finished once the major UX and implementation bugs were fixed. The reason I won't touch eithet Gnome or KDE is that there have been so many reimplementations of their UI that I simply don't want to learn them again. And again. And again. Especially as they bring nothing new to the table, just more "flashiness".


As someone who has used KDE 3, 4 5 I would say the only really big change was 3 -> 4 and many aspects of it have been refined/improved. I think if you plunked someone down who had only used KDE 4, released in 2008, in front of the current version in 2021 they would require minimal learning to catch up.

Growth requires change and if you don't have a billion dollars up front you do this iteratively in small pieces by necessity.


Yeah I recently switched from macOS to a Gnome-using variant of Linux (Pop!_OS 21.04, which overall I really like and recommend if you are of the "I want to do my specific work and not tinker with my OS much" mindset like I am) and this design choice blew my mind.

I'm OK with a global menu bar, or app-window menu bar, but hiding everything behind a stupid hamburger thing on a desktop computer?

Weird choice IMO. I'm just living with it, though, since I don't really want to fuck around with my system itself.


Unity was designed more for touchscreens, so that Ubuntu could make smartphones based on it. It didn't work out apparently.


Vanilla GNOME3 looks and feels a lot like it was designed for tablets as the primary target, keyboard users as the secondary and mouse users only as the third.

Ubuntu Unity did not - it was great for classic desktop usage with Mac-like (most importantly, not a mediocre attempt to mimic but even better than the original in some aspects) UX + advanced supports for keyboard lovers + keeping the mobile in mind.

IMHO late years Unity was the best Linux UI yet. If only they would add Pop_OS!-like tiling + some more little Mac goodies only experienced Mac users know it would be perfect. And I absolutely can not say the same about GNOME3 although I actually want a GNOME3 tablet.


It was designed for touchscreens and desktops; a so called convergent interface. For example HUD, which allowed you to search any menu option (ref: https://wiki.ubuntu.com/Unity/HUD#Overview), and its Dash, a desktop search utility, were clearly keyboard-oriented. The bigger icons that launcher and dash had were probably made that way for touchscreens.


Unity was originally designed for netbooks with limited screen real estate.


Gnome shares some of the same aesthetic choices and its co-founder famously went on the record as preferring Macs but I'm not aware of any substantial connection between Apple and Gnome. Gnome is strongly connected with Red Hat which naturally supports a lot of Linux development.




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