Yeah, the acting part is a valid concern. A mod for The Witcher 3 does this to give the main character voiced dialogue[1], but it doesn't really sound.... right. I mean, it is voiced and some lines feel authentic, but some lines also just feel odd.
A markup language for voice that tells the generator how to inflect everything. It's not on the horizon yet, but anything that our voice can do, a computer will do someday.
It's a lot easier to write "cries like a baby" or "screams in terror" than it is to actually do it on command, over and over again, for take after take.
And one can even imagine a program with emotional slider bars that lets a person listen to how a line sounds with different levels of inflection and then automatically inserts the appropriate markup for the settings the user selects.
That percon can be replacable. Or it can be team. And you don't need to worry about the AI tiring or damaging their vocal cords after trying out different intonations all day. And eventually the there will be good enough automation to generate the intonattions too - either entirely or with minimal input from a voice director.
Yup exactly. Anything you would tell a voice actor to do you have in the markup. Obviously, the voice actor can still produce higher quality, probably for a long time to come.