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Huh? Tons of Wii games supported 16x9. That was one of the big differences between Twilight Princess on Wii vs. GCN. 16x9 support.

Loads of original Xbox games supported 16x9 too. Stuff like HL2 and Doom 3.



My main point was that the Wii, unlike the 360 and PS3, didn't actually output a 16:9 resolution, it was only able to use the trick described in the article, so I wouldn't include it under "most people's first taste"

Didn't realize more games used the same trick, though


The Wii supported widescreen system wide. All widescreen content for SDTV was anamorphic.




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