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They kind of do, though, or you lose compatibility.

There are a lot of corners of the internet which just haven’t been touched in a decade. Are you going to break all of them? For what purpose?



Is it really much of a loss that very large or long GIF animations required click-to-play?


Yes, it would be immense. Many gifs have been used for user interface elements and such a change would break that completely.


I'm not suggesting some modest, >1KB spinners should be gated like this.

Rather that renderers / apps would put a pause on downloading and processing very large (say 1MB+) or very long animations (100+ frames).


I think you are underestimating gif sizes if you think a 1MB gif is large.


but would your example, crucial, gif ui elements be that large? that seems odd




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