There's comparatively little need for games to be played, even if NOBODY IN THE WORLD played games for a living, the games would still be played, in the exact way that coal wouldn't be mined.
It's a bit the same with other creative work, like music and art, there is a demand for it, but the amount of commercial demand is next to nothing compared to the amound of creative work being done regardless of pay.
The number of guitars being played would be more or less the same even if nobody made money playing them.
The number of paintings being painted would be more or less the same even if nobody ever sold one.
There is some quality to be gained from going professional and devoting your entire time to do something, and part of that is probably a contributing factor why people can earn a living doing it.
> The number of guitars being played would be more or less the same even if nobody made money playing them.
This is not true. The number of people who play music or instruments depends on economy of music. When you could live from it, people did it more often and longer.
> The number of paintings being painted would be more or less the same even if nobody ever sold one.
It's a bit the same with other creative work, like music and art, there is a demand for it, but the amount of commercial demand is next to nothing compared to the amound of creative work being done regardless of pay.
The number of guitars being played would be more or less the same even if nobody made money playing them.
The number of paintings being painted would be more or less the same even if nobody ever sold one.
There is some quality to be gained from going professional and devoting your entire time to do something, and part of that is probably a contributing factor why people can earn a living doing it.