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You need a lot of understanding to make a successful otome game, there are a lot of genre expectations. And of course successfully bending genre expectations takes even more understanding than just implementing them.

I've heard stories of all-male teams trying to localize a Japanese game like this and changing all the parts women liked because they couldn't take them seriously.

On the male side, there's a lot of bad visual novels that are trying to "improve on" or "take down" what they imagine are Japanese dating sim games, but have nothing to do with actual Japanese games because they've never played any of them, and so have little real appeal.




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