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My bet is that the improvement in integrated graphics (think Apple M1 or Vega 11) will solve the "gaming on a low end laptop" problem far before game streaming.


Games will simply use more power as the average user's rig becomes more powerful. Do you really think we'll solve low power ray tracing before we solve streaming? Streaming also scales better. Rendering double the frames requires double the power but streaming double the frames does not because frames are mostly similar and compression helps a great deal.


> Games will simply use more power as the average user's rig becomes more powerful.

But the need for lower latency is increasing as well (a la VR)


This is certainly moving the goal posts... is everything in the future going to be VR? I doubt it. There will be a market for streaming 4K@60 for a long time.


> This is certainly moving the goal posts...

That’s exactly the point though, tech requirements don’t stand still


Over on /r/oculusquest, Shadow's streaming PC is somewhat popular for running full PC VR games on the portable Quest (as not all the owners have full gaming desktops). So it's not like it's impossible.


I’ve actually experimented with this a bit and while it can be done it isnt at all playable for 90% of games (anything requiring even moderate response times).

Oculus has been working on home desktop to quest WiFi streaming and say the experience isn’t optimal yet for release and that is all local.


There are diminishing returns here.

If you want to play mobas or competitive FPS the actual amount of grunt required is going to be flat.

If you want to play the latest assassin's creed then it's harder to do, but still, assassin's creed Odyssey on a 1070 is still stunningly good and gets decent frames - the requirements will always increase but the amount of power required to get a certain fidelity shouldn't be too bad.


Streaming also does away with the hassle of downloading updates and managing storage space. I would happily avoid loading up my macbook with games even if it could run them.


I wouldn't bet on Apple to become big in gaming (apart from mobile games, which is a very different market), regardless of their hardware.




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