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The way I implement REYES, it does. But no doubt- Kajiya was the man.



I'm curious how you would solve the GI problem with Reyes; note that doing something like like photon mapping or radiosity isn't Reyes itself.


Photon mapping. I've never gotten radiosity debugged properly. I tend to like Reyes as something that works for NURB tersellation for me than the triangle interpolation thing. It could be that I'm a lazy programmer that has trouble with textures using classic z-buff techniques.




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