His "doom-style engine" video is closer to BUILD than DOOM - it recursively chases through convex sectors rather than using a BSP tree.
I particularly love his older stuff, where the tech choices were just plain _weird_ because that's all he had lying around and needed to make stuff work.
I particularly love his older stuff, where the tech choices were just plain _weird_ because that's all he had lying around and needed to make stuff work.