The point is that you can create a full FOSS runtime (+ drivers) for VR that will be compatible with most software out of the box. I think there was a project called OSVR that tried to do this, but I'm not sure how that's going.
You could probably bring a lot of this work into the kernel if VR becomes popular enough.
I've found that Valve is pretty good when it comes to respecting their users. SteamVR software isn't even DRM'd and can run without Steam.
> The point is that you can create a full FOSS runtime (+ drivers) for VR that will be compatible with most software out of the box. I think there was a project called OSVR that tried to do this, but I'm not sure how that's going.
The point is that it have zero real-world hardware support.
Yeah you can buy playstation controllers and hack them, but that is not realistic. (to quote the state of the art on the links you posted)
Would write graphical interface code if a color monitor and a mouse required the end user to solder stuff and compile kernel drivers? While every game already had those two things but tied down to the facebook app? ..that's how insane VR is today (and for the foreseeable future)
> So, a few early adopters of the technology started developing an alternative implementation of [Valve's] OpenVR called “Open Source Virtual Reality (OSVR) which even had open-source hardware projects. Sadly, its development stalled and even today its main site is offline.
Ah, I didn't know that SteamVR could run without Steam. Can Alyx (once installed) ?
Still, this leaves the issue is that being theoretically Steam-free isn't enough, as the experience with AOSP/Google Play Store has shown.
Valve might be 'pretty good' with their own users, but still the result of Steam's dominance is that it's getting harder and harder to get mods and play multiplayer outside of Steam.
The worst of which are Valve's own Custom Executable Generation, and Denuvo, which is third-party but (last time I checked) Steam doesn't warn you about as being a 3rd-party DRM.
To be honest though, the Valve Custom Executable DRM is pretty easy to bypass. There are automated tools that make it pretty much trivial. I won't link them because it's technically illegal in the US.
Denuvo is the most difficult one, yes. It's technically not DRM, but anti-tampering software that wraps around another DRM, that said it is really the worst.
Yeah, Steam's DRM implementation is ancient and well known to be compromised. They never really push it, but publishers demand it to "feel" safe. The biggest hook is that many people prefer games on Steam due to the added benefits.
This hardly makes it better, and insures that VR will still be locked to other proprietary (and potentially spywareish) platforms (just not Windows).