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SteamOS has nothing to do with the Windows Store failing. That was tied to WinRT and Windows Phone. SteamOS and the few Steam Machine designs announced were underwhelming junk that had no market.

But you could be absolutely right that it was intended as a signal to Microsoft. Maybe Valve just got lucky and didn't have to follow through seriously.




No, the Steam for Linux + Hardware effort definitely got Microsoft moving:

https://www.onmsft.com/news/the-story-of-how-valves-move-to-...




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