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> Sadly we never released the game on Linux to the public.

What was the justification of ignoring Linux gamers, when you already went through all the trouble of creating the Linux version? Are support costs so high that Linux sales won't cover them after that?



In this case it will be mostly the fact that Ubisoft Connect does not have a Linux client, so it would be hard to get the game to users and keep it updated. Obviously not insurmountable but you're again running into the issue of it just not being worth the cost - the PC sales are tiny compared to consoles, Linux would be just a small percentage of that again.


> the PC sales are tiny compared to consoles

I was pleasantly surprised to see that Cyberpunk sold more on PC than the consoles combined!


What is the relation of Ubisoft with Cyberpunk?


My original post was about The Division 2, which is a Ubisoft Game.

Also, Gambiting is right, the blocker was Ubisoft Connect (Formerly Uplay) as it uses a lot of Microsoft technology internally, it would have to be completely rewritten to support linux.

Ironically; I had raised this concern when I started working at Massive. I am a heavy linux user myself.


Ah, sorry, I misunderstood the chain of messages, my bad.




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