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Personally, however, I like to see exactly what it is I am typing, exactly which symbols are being used. Ligatures distort that.

I feel the same way.

I do think I would enjoy programming in a language that used a slightly more extended set of real characters, as long as we had solid editor and font support so typing and viewing them wasn’t going to be an issue for anyone. For example, I’d like to finally have ≠, ≤ and ≥ lining up neatly with =, < and > in my code! I could imagine a few other carefully chosen and easily recognisable symbols, such as ∈ and true arrows, being helpful for readability as well.

But the world speaks in Unicode these days, so assuming there was adequate tool and font support, I think writing these characters for real would be much better than relying on ligatures. Even where ligatures are supported, they tend to use awkwardly wide glyphs to replace multi-character combinations so they don’t break alignment in a monospace font, and sometimes the fonts with programming ligatures seem to join certain combinations in bizarre ways just because they can, even when there’s no apparent need for it.



I feel the same way.

Ligatures in coding fonts are a poor workaround for bad keyboard layouts. If you want to see ≠ then type ≠.

Julia is the only ‘major’ language I know that supports most such characters.


Ligatures in coding fonts is a good workaround for giving people options on what they see. I personally dislike ligatures, but I work with people who do like them. They want to see ≠, but typing ≠ instead of != in a shared code base is not going to happen, regardless of keyboard layout or language support.


This is also the same reason why tabs are better than spaces.


Raku / Perl 6 has been supporting unicode for operators, quotes, rational numbers, etc. for more than a decade.


Haskell has a language extension that does the same thing [1]. Now all you need is a keyboard with good unicode coverage [2].

[1] https://wiki.haskell.org/Unicode-symbols [2] https://4.bp.blogspot.com/_EKfCI8QuAaM/S7L-baZ-ZVI/AAAAAAAAD...


It's unfortunate that keyboard input is an afterthought for most systems.

OS X is probably the best overall, with easy installation (with one gotcha for development) and SIL Ukelele being a decent editor.

XKB is tolerable, overcomplicated in some ways and limited in others (really needing a layout to be paired with an .XCompose), but Linux Desktops™ make it painful to configure any layout that doesn't ship with their system.


I use a great little Windows program called WinCompose[1]. It turns Alt Gr on my keyboard into a “compose” key, so I can press that followed by a short sequence of other keys to quickly type numerous common symbols. As a result, I can type “ or † or ≤ almost as easily as I can type " or * or <. Similar functionality is available on other platforms, and I expect anyone who was typing the same symbols frequently, as programmers do, would internalise the shortcuts for them in a matter of minutes.

[1] http://wincompose.info/


Also built in to Windows these days is the Emoji (Soft) Keyboard which you can pull up with Win+. or Win+; (whichever you prefer). Since a few Windows feature updates back it even has a comprehensive math symbols section (under the Omega tab). It just needs a few more shortcuts under the math tab to make it really powerful. For instance, if you keep typing after you bring up the Emoji Keyboard it will search through Emoji and then replace your search word with your final selection, but it currently doesn't let you type search words or shortcuts for math symbols when you switch to the Omega tab.


Interestingly, the scala language previously supported either => or ⇒ and deprecated the Unicode character in favor of instructing developers to use ligatures for that aesthetic effect.

Pre-deprecation, there were formatters which would replace the two characters with the single unicode character if you wanted. If you use a language which supports unicode function names and operator overloading, you could easily add support for your unicode comparison operators.




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