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Genshin Impact, which made $100mm in its first two weeks as a free-to-play game simultaneously released on iOS, Android, Windows, and PS4, is remarkably important in this context. If Apple can ride the "convergence of console gaming and mobile gaming" wave that Genshin has shown to be a path to massive profitability for AAA game studios, it can suddenly become a relevant platform for the next generation of games, while completely bypassing the chicken-egg problem of "we won't port games to Mac because the market for games on Mac is small."


I can't help but games that straddle the fidelity of the AAA space with the exploitative and all consuming monetization endemic to iOS are really the worst that gaming has to offer as a medium.

While there are plenty of impressive perks M1 has to offer elsewhere, trading OpenGL and 32-bit support for Arm & Metal means trading access from the most creative and innovative sector of the gaming industry (the indie & AA market) for the most derivative and exploitative (mobile titles).


Oh yeah totally forgot about and now people can play it on their Macs. Crazy moment really




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