This is great, but I think, learning Vulkan and writing a video game can be hard within the same project. Don't burn out.
If you want a suggestion, I'd keep learning Vulkan on a side, but chose a higher-level graphics library for actually programming a game. Just to keep yourself interested and to see progress quicker. There are so many decisions and design choices in making a good game, so keeping graphics simple and small can give you more creative freedom. (If that's your final goal.)
If you want a suggestion, I'd keep learning Vulkan on a side, but chose a higher-level graphics library for actually programming a game. Just to keep yourself interested and to see progress quicker. There are so many decisions and design choices in making a good game, so keeping graphics simple and small can give you more creative freedom. (If that's your final goal.)