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You seem to think Apple's cut is coming out of ProtonMail's profits. It isn't, it's coming out of users pockets (via higher prices). From the article:

>Yen says the company was forced to raise its prices since the 30-percent commission that Apple takes completely ate away ProtonMail's profit margins.

Now multiply the 30% increase times every (paid) app on your phone.

(NB: I'm not against Apple making healthy money from the App store but 30% is just gouging IMHO)


Apple should not charge a user for access to their own device. A user has paid for their device in full and should own it. A software company (ProtonMail) wants to sell the user software to use on their device. There is no need for Apple to be in the middle of this transaction, especially at 30% of any money trading hands. I have no problem with Apple charging 30% to be on the AppStore, but vendors should be allowed to install software via 3rd party stores or direct B2C.


Is Protonmail taking a cut out of any transactions that may happen over your email?


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Then you should feel robbed when $2.40 of that goes to an unrelated company.


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No one forces you to shitpost with a throwaway either, yet here we are...


Is someone making you use ProtonMail?


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Unlike macOS, Windows, Linux, and Android, there's no other way of installing apps on iOS. You have to use the App Store.


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You can't do a proper web app on iOS because Safari/Webkit doesn't support what you need to do it well: https://news.ycombinator.com/item?id=14864131

This wouldn't be a problem if you could install Firefox, Chrome, etc, but on iOS browsers can't use their engine... they're essentially Safari with a different skin on top.

I think complaints from devs/services make less sense on Android. Almost everyone uses Google's Play Store, but you can install an app manually like you do on your phone or even use a 3rd party store. If you don't like Chrome, you can install Firefox. If Google bans VPNs in China (like Apple did), users can sideload the app.

On iOS, for devs, it's either the App Store and Apple rules or you're out of the platform. For users, it's what Apple allows... and many of their rules aren't there to protect users.


> "you can install an app manually like you do on your phone"

I meant computer, not phone.


YES. That is precisely what the 50 threads on HN on this topic in the last two months have been about.

There is no realistic / reasonable way to distribute an iPhone app outside the app store.


Yes, the large number of users that expect it to work natively on their primary computing device.


Yes.




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