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> For gamers it's just as if the game had a delayed release date.

When released, games sell for full price ($70 or whatever it is today), then the price starts going down. Most of the sales happen in a short period after the release.

Someone who wouldn't have bought the game even for $10 will not generate revenue no matter whether it's cracked on day 0 or day 60. Someone who's willing to pay $45 may buy a discounted copy if that's available before the crack, and someone who's willing to pay full price and wants the game within 10 days of release is much more likely to pay if a crack isn't available.



Games usually go from DRM to cracked faster than they go from $70 to $10.

Plus there's the issue of not buying DRM'ed games out of principle.


This post is literally about a game that never did that so what's your point?


This is literally the only recent exception.


According to CrackWatch there are at least 1025 exceptions.


As far as I could tell the game is still sold at around 40€ so OP's point still stands.


The way I see it, considering games are made to make money, the only alternative to DRM is going free to play. They then make their money with microtransactions.


Thankfully the people who made the vast collection of GOG and Humble Bundle games I own disagreed.




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