Does anybody know how to calculate torque? Like if two billard balls collide, I suppose part of the impact translates into new velocities, and part into spin. How much spin, that is the question.
Another example: in the C64 game Thrust, a rocket drags a ball which is attached with a stick. The ball is like a pendulum, hanging from the rocket. Now if the rocket accelerates, how will the pendulum swing, and where will it pull the rocket? Another way to view this is a big ball with a rocket on it's skin, that can accelerate in any direction. How much of the acceleration will turn into velocity and how much into spin?
Maybe I should be able to figure out the latter case by simply drawing vectors, but last time I tried my knowledge of physics was insufficient.
Another example: in the C64 game Thrust, a rocket drags a ball which is attached with a stick. The ball is like a pendulum, hanging from the rocket. Now if the rocket accelerates, how will the pendulum swing, and where will it pull the rocket? Another way to view this is a big ball with a rocket on it's skin, that can accelerate in any direction. How much of the acceleration will turn into velocity and how much into spin?
Maybe I should be able to figure out the latter case by simply drawing vectors, but last time I tried my knowledge of physics was insufficient.