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Considering the discount provided on console stores is 20% and not 30%, I think Epic probably agrees. It looks like the consoles are probably taking ~10-15% cuts compared to Apple's 30%, and Epic doesn't see this as worth challenging at the current time.


Consoles and marketplaces like Steam take 30% of digital game sales.


Valve changed their policies to provide a volume discount for big titles: https://www.theverge.com/2018/11/30/18120577/valve-steam-gam...


Yes, a little over a year ago for some successful titles.

It just goes to show 30% is far from unusual - especially in the gaming industry. In fact 30% seems to be the benchmark.

Retailers like Best Buy take 30% of video game sales too.

Here's an article with a useful graphic that shows the cut through common gaming distribution channels: https://www.ign.com/articles/2019/10/07/report-steams-30-cut...


If that is true, how do you explain that they are not implementing this new payment option on those platforms?


https://www.ign.com/articles/2019/10/07/report-steams-30-cut...

For games, 30% is not unusual for distribution.


That didn't really answer or even address my question. :)


Fair, I was responding only to the "If that is true..." part


Isn't this payment option for things other than the game itself?




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