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In 2016, Apple reduced subscriptions to 15%.

https://www.businessinsider.com.au/apple-changes-app-store-r...



And nearly every app pivoted from a buy it once model to a pay monthly/annually model. Absolutely made the state of iOS apps worse for end-users :-(


It pivoted because there isn’t a way to do upgrade pricing.


That's not a reduced margin on IAP, that's a different serrice with a different model, and 15% is only after a (quite high) threshold.

Very few mobiles games can be sold using the subscription model.




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